Oliveta has posted in comments how he considers it a waste of time to go do things in the old world for the achievements. Another guildie, Hottietroll, has the opinion that the entire game is about achievements. Hottietroll's point of view is that the achievement system was added to WoW, but each person was doing them already...geared toward their own personal goals of what they wanted out of the game.
Both of these people are right. I'm leaving it at that because I do not have the time nor desire to carefully craft a well thought out post on things that do not matter in real life.
This post is about the smack-in-the-face difference in power I am seeing with the new talents, glyphs, gear, etc. from level 70 to level 80. Ironically, I am posting the day after a patch that has nerfed my toon.
I did not play old WoW when the level cap was 60. That's not true. I got the game when the level cap was 60, but at level 42 The Burning Crusade came out. Obviously, my guild was all about hitting Outlands and the new content. I hit level 58, went to Outlands, and continued leveling. I saw no instances past Scarlet Monestary and ZF in the old world.
By reading the above paragraph the reader can assess that I never saw the difference from level 60 to level 70.
Last nigth Pak was going to run some TBC heroic instances to clear the achievements from his log. Blizzard does not give a player credit for doing an instance unless there is a piece of gear, etc. in the player's inventory from the instance with the new achievement system. Pak had run these things multiple times, but has since out grown the gear and vendored it. I did the same thing.
Pak got a small group of 4 together that included me, and we went to Outlands to terrorize some bosses.
It was bitter sweet. I had an old attitude at my new level. I looked at a boss that took some strat and finess, and tried to remember how I was supposed to perform my roll. You know. I didn't want to be responsible for a wipe for poor performance. Nothing should have been farther from my mind.
Pak would engage 3 or 4 trash mobs at a time. He'd pull them into a moster cluster, and we would burn them down into a mass grave. It was rediculously easy. I felt joy when we spanked a boss that used to give me fits, but felt sad that all of the time I spent honing my approach to the fights was now of no need.
I have to say that finishing a Heroic Crypts in 6 minutes was kind of cool.
At one point we were in Mech, and it seemed like Pak pulled everything from the enterance to the elevator for one big killing spree. It was like we brought a hand grenade to a pea-shooter fight. Maybe a case of grenades.
Heroic Ramparts is all I have left in Outlands. I didn't want to bring it up last night becauses we had just run 8 to 10 heroics back to back, and I wanted to go to bed. I will do the instance for no other reason than for my own satisfaction to have the pixels on my monitor tell me I have done them all.
I play for fun, and will eke it out where I can find it.
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3 comments:
You misread me. I think certain achievements, such as the Exploring one, are dubious at best. I am, however, all about doing instances and raids.
In fact, it pissed me off that the achievement system, when introduced, was not wholly retroactive. I cleared ZF and SM I don't know how many times while leveling yet I didn't get credit for it in the achievements.
I *wish* my current guild cared about such things. Yet it seems all they want to do is Wintergrasp and the fishing dailies.
The jump from 60 to 70 was more intense than this, if you ask me.
Back then, we didn't know there was such a thing as dps. There was no wws to compare guilds to guilds and see what you were supposed to be doing. There was no intense differences among specs and all these cool talents. BC defined raiding as a theory, with simulations and comparing data from guild to guild.
In a way, this complexity sucks. In vanilla, you could pull the same dps with most any tree as a pure dps class if you play well. Now, there are defined talents that if you don't have, you will suck hard. And there seems to be a gimp tree, and a ZOMG tree for every one of them. Nerfs and Buffs teeter the ruling tree.
Also, we didn't know about dps but we did know total damage. There were addons for that. You could divide total damage by time and get "dps" but it meant something else. It did not track your actions and base it off that.
I.E. I could take one shot and hit for 600. Then do nothing the rest of a minute long fight. My dps would be 600/60 = 10.
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